Christer Wickman
2014-07-30 12:20:49 UTC
Anybody manage to compile wxWidgets with OpenGL 4.x support on MacOS X 10.9?
I can compile modern OpenGL (4.x) program with GLEW+GLFW, but with
wxWidgets I am stuck with the old.
The reason seems to be that wxWidgets use GLUT, that is stuck on old-school
OpenGL.
So I would like to replace GLUT with GLFW, but not sure how or if there is
a more simple way?
I can compile modern OpenGL (4.x) program with GLEW+GLFW, but with
wxWidgets I am stuck with the old.
The reason seems to be that wxWidgets use GLUT, that is stuck on old-school
OpenGL.
So I would like to replace GLUT with GLFW, but not sure how or if there is
a more simple way?
--
Please read http://www.wxwidgets.org/support/mlhowto.htm before posting.
To unsubscribe, send email to wx-users+***@googlegroups.com
or visit http://groups.google.com/group/wx-users
Please read http://www.wxwidgets.org/support/mlhowto.htm before posting.
To unsubscribe, send email to wx-users+***@googlegroups.com
or visit http://groups.google.com/group/wx-users